
Wing Attack (Costs 2 Actions).The dragon beats its wings. The dragon regains spent legendary actions at the start of its turn.ĭetect.The dragon makes a Wisdom (Perception) check.
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Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon can take 3 legendary actions, choosing from the options below.

Legendary Resistance (3/Day).If the dragon fails a saving throw, it can choose to succeed instead.
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Lightning damage on a failed save, or half as much damage on Must make a DC 19 Dexterity saving throw, taking 66 (12d10) Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.Ĭlaw. Melee Weapon Attack:+12 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. That's why we've decided it was time to change our list accordingly to better show what a DM can offer a fledging adventuring dragon can use its Frightful Presence. New modules, extra supplemental materials, and updates to the Player's Handbook seem to come out every couple of months, and when you add homebrews to the mix, there are even more options for DMs who are trying to create fun and fantastic but also realistic experiences for their players. Updated by Kristy Ambrose on June 3rd, 2021: The D&D universe is always expanding.

These assailants are chosen for what they bring to a story, how easily you can ramp up or tone down their difficulty, and what thematic setting they best fit. The following not-so-intimidating foes are perfect practice for adventurers when it's time to sharpen their skills and hone their battle prowess. RELATED: The Most Cliche Ways To Start A D&D Campaign Monster manuals and magical items will only take a character so far, and they need realistic encounters with authentic progression, quality rewards, and believable stakes. Choosing the appropriate type of foe for the players is important in setting the tone and making the players ask the right questions about what the DM is planning. Every quest and grand adventure has to have a beginning, and part of most Dungeons & Dragons quests involve some form of combat.
